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Suleras:Software development process

The software architecture of a system is the set of structures needed to reason about the system, which comprise software elements, relations among them, and properties of both.[1] The term also refers to documentation of a system's "software architecture." Documenting software architecture facilitates communication between stakeholders, documents early decisions about high-level design, and allows reuse of design components and patterns between projects.[2]

Overview Edit

The field of computer science has encountered problems associated with complexity since its formation.[3] Earlier problems of complexity were solved by developers by choosing the right data structures, developing algorithms, and by applying the concept of separation of concerns. Although the term “software architecture” is relatively new to the industry, the fundamental principles of the field have been applied sporadically by software engineering pioneers since the mid 1980s. Early attempts to capture and explain software architecture of a system were imprecise and disorganized, often characterized by a set of box-and-line diagrams.[4] During the 1990s there was a concentrated effort to define and codify fundamental aspects of the discipline. Initial sets of design patterns, styles, best practices, description languages, and formal logic were developed during that time.

The software architecture discipline is centered on the idea of reducing complexity through abstraction and separation of concerns. To date there is still no agreement on the precise definition of the term “software architecture”.[5] However, this does not mean that individuals do not have their own definition of what software architecture is. This leads to problems because many people are using the same terms to describe differing ideas.

As a maturing discipline with no clear rules on the right way to build a system, designing software architecture is still a mix of art and science. The “art” aspect of software architecture arises because a commercial software system supports some aspect of a business or a mission. How a system supports key business drivers, described via scenarios as non-functional requirements of a system, also known as quality attributes, determine how a system will behave.[6] This could be thought of as a parallel to a mission statement and value system in business strategy. Every system is unique to the business drivers it supports, therefore the quality attributes of each system such as fault-tolerance, backward compatibility, extensibility, reliability, maintainability, availability, security, usability, and such other –ilities will vary with each implementation.[6] To bring a software architecture user's perspective into the software architecture, it can be said that software architecture gives the direction to take steps and do the tasks involved in each such user's specialty area and interest e.g. the stakeholders of software systems, the software developer, the software system operational support group, the software maintenance specialists, the deployer, the tester and also the business end userSuleras:Citation needed. In this sense software architecture is really the amalgamation of the multiple perspectives a system always embodies. The fact that those several different perspectives can be put together into a software architecture stands as the vindication of the need and justification of creation of software architecture before the software development in a project attains maturity.

History Edit

Software architecture as a concept has its origins in the research of Edsger Dijkstra in 1968 and David Parnas in the early 1970s. These scientists emphasized that the structure of a software system matters and getting the structure right is critical. The study of the field increased in popularity since the early 1990s with research work concentrating on architectural styles (patterns), architecture description languages, architecture documentation, and formal methods.[7]

Research institutions have played a prominent role in furthering software architecture as a discipline. Mary Shaw and David Garlan of Carnegie Mellon wrote a book titled Software Architecture: Perspectives on an Emerging Discipline in 1996, which brought forward the concepts in Software Architecture, such as components, connectors, styles and so on. The University of California, Irvine's Institute for Software Research's efforts in software architecture research is directed primarily in architectural styles, architecture description languages, and dynamic architectures.

IEEE 1471-2000, Recommended Practice for Architecture Description of Software-Intensive Systems, was the first formal standard in the area of software architecture. It was adopted in 2007 by ISO as ISO/IEC 42010:2007. In November 2011, IEEE 1471-2000 was superseded by ISO/IEC/IEEE 42010:2011, Systems and software engineering — Architecture description (jointly published by IEEE and ISO).

Software architecture topics Edit

Architecture description languages Edit

Architecture description languages (ADLs) are used to describe a software architecture. Several different ADLs have been developed by different organizations, including AADL (SAE standard), Wright (developed by Carnegie Mellon), Acme (developed by Carnegie Mellon), xADL (developed by UCI), Darwin (developed by Imperial College London), DAOP-ADL (developed by University of Málaga), and ByADL (University of L'Aquila, Italy). Common elements of an ADL are component, connector and configuration.

Views Edit

Software architecture descriptions are commonly organized into views, which are analogous to the different types of blueprints made in building architecture. A view is a representation of a set of system components and relationships among them.[1] Within the ontology established by IEEE 1471-2000, views follow the conventions established by their viewpoints, where a viewpoint is a specification that describes the notations, modeling techniques to be used in a view to express the architecture in question from the perspective of a given set of stakeholders and their concerns. The viewpoint specifies not only the concerns addressed but the presentation, model kinds used, conventions used and any consistency (correspondence) rules to keep a view consistent with other views.

Some examples of kinds of views (viewpoints in the 1471/42010 ontology) are:

  • Functional/logical viewpoint
  • Code/module viewpoint
  • Development/structural viewpoint
  • Concurrency/process/runtime/thread viewpoint
  • Physical/deployment/install viewpoint
  • User action/feedback viewpoint
  • Data view/data model

Several languages for describing software architectures (architecture description language in ISO/IEC/IEEE 42010 (IEEE 1471) terminology) have been devised, but no consensus exists on which symbol-set or language should be used to for each architecture viewpoint. The UML is a standard that can be used "for analysis, design, and implementation of software-based systems as well as for modeling business and similar processes." Thus, the UML is a visual language that can be used to create software architecture.

Architecture frameworks Edit

Frameworks related to the domain of software architecture are:

Other architecture frameworks such as the Zachman Framework, DODAF, and TOGAF relate to the field of Enterprise architecture.

The distinction from functional design Edit

The IEEE Std 610.12-1990 Standard Glossary of Software Engineering Terminology defines the following distinctions:

  • Architectural Design: the process of defining a collection of hardware and software components and their interfaces to establish the framework for the development of a computer system.
  • Detailed Design: the process of refining and expanding the preliminary design of a system or component to the extent that the design is sufficiently complete to begin implementation.
  • Functional Design: the process of defining the working relationships among the components of a system.
  • Preliminary Design: the process of analyzing design alternatives and defining the architecture, components, interfaces, and timing/sizing estimates for a system or components.

Software architecture, also described as strategic design, is an activity concerned with global requirements governing how a solution is implemented such as programming paradigms, architectural styles, component-based software engineering standards, architectural patterns, security, scale, integration, and law-governed regularities. Functional design, also described as tactical design, is an activity concerned with local requirements governing what a solution does such as algorithms, design patterns, programming idioms, refactorings, and low-level implementation.

According to the Intension/Locality Hypothesis,[8] the distinction between architectural and detailed design is defined by the Locality Criterion,[8] according to which a statement about software design is non-local (architectural) if and only if a program that satisfies it can be expanded into a program which does not. For example, the client–server style is architectural (strategic) because a program that is built on this principle can be expanded into a program which is not client–server; for example, by adding peer-to-peer nodes.

Architecture is design but not all design is architectural.[1] In practice, the architect is the one who draws the line between software architecture (architectural design) and detailed design (non-architectural design). There aren't rules or guidelines that fit all cases. Examples of rules or heuristics that architects (or organizations) can establish when they want to distinguish between architecture and detailed design include:

  • Architecture is driven by non-functional requirements, while functional design is driven by functional requirements.
  • Pseudo-code belongs in the detailed design document.
  • UML component, deployment, and package diagrams generally appear in software architecture documents; UML class, object, and behavior diagrams appear in detailed functional design documents.

Examples of architectural styles and patterns Edit

There are many common ways of designing computer software modules and their communications, among them:

See alsoEdit

ReferencesEdit

Suleras:Reflist

Further reading Edit

  • Paul Clements, Felix Bachmann, Len Bass, David Garlan, James Ivers, Reed Little, Paulo Merson, Robert Nord, Judith Stafford: Documenting Software Architectures: Views and Beyond, Second Edition. Addison-Wesley, 2010, ISBN 0-321-55268-7. This book describes what is software architecture and shows how to document it in multiple views, using UML and other notations. It also explains how to complement the architecture views with behavior, software interface, and rationale documentation. Accompanying the book is a wiki that contains an example of software architecture documentation.
  • Len Bass, Paul Clements, Rick Kazman: Software Architecture in Practice, Second Edition. Addison Wesley, Reading 5/9/2003 ISBN 0-321-15495-9 (This book, now in second edition, eloquently covers the fundamental concepts of the discipline. The theme is centered around achieving quality attributes of a system.)
  • Amnon H. Eden, Rick Kazman. Architecture, Design, Implementation. On the distinction between architectural design and detailed design.
  • Garzás, Javier, and Piattini, Mario. An ontology for micro-architectural design knowledge, IEEE Software Magazine, Volume: 22, Issue: 2, March–April 2005. pp. 28 – 33.
  • Philippe Kruchten: Architectural Blueprints - the 4+1 View Model of Software Architecture. In: IEEE Software. 12 (6) November 1995, pp. 42–50 (also available online at the Rational website(PDF))
  • Tony Shan and Winnie Hua (2006). Solution Architecting Mechanism. Proceedings of the 10th IEEE International EDOC Enterprise Computing Conference (EDOC 2006), October 2006, p23-32
  • Suleras:Cite web

External linksEdit

Suleras:Software engineering Angmayakda 03:44, Hunyo 19, 2012 (UTC)


Kamalian sa pagtukoy: Umiiral na ang mga tatak na <ref>, subalit walang natagpuang tatak na <references/>

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